UI/UX design services designs people get on first try.

User researchWireframesPrototypesDesign systemsUsability testing

Research, wireframes, clickable prototypes and design systems, designed by people who also build software, so every screen is ready for engineering.

Overview

Why teams hire us for UI/UX design.

Start a project

Good UI/UX design is the difference between a product people figure out on their own and one that needs a support call. Our UI/UX design services cover the full path from understanding your users to screens your engineers can build without guessing: research, user flows, wireframes, clickable prototypes and a finished visual design.

We test before we build. Key journeys become clickable prototypes that real users try in short sessions, so confusing steps are fixed while they still cost minutes to change, not weeks. You see the product working on your own phone or laptop long before any production code is written.

Because our designers sit with our engineers, designs come with the details that usually get lost in hand-off: empty and error states, loading behaviour, responsive layouts and accessibility. Everything lives in a shared Figma file and a component library, so the product stays consistent as it grows and new screens are faster to design.

What we build

UI/UX design, end to end.

  • 01

    Product design for new apps

    From idea to a complete set of screens for a web or mobile product, tested with users along the way.

    • User flows
    • Wireframes
    • Visual design
  • 02

    Redesigns & UX audits

    A review of an existing product against usability and accessibility best practice, then a redesign of the screens that cost you users.

    • UX audit
    • Accessibility
    • Analytics review
  • 03

    Clickable prototypes

    Realistic prototypes for user testing, stakeholder sign-off and investor demos, ready in days rather than weeks.

    • Figma
    • User testing
    • Investor demos
  • 04

    Design systems

    Reusable components, colours, type and spacing in Figma, matched to coded components your developers can use.

    • Component library
    • Tokens
    • Storybook
  • 05

    Dashboards & complex tools

    Data-heavy screens, admin panels and internal tools that stay clear even when there is a lot on them.

    • Data tables
    • Charts
    • Roles & permissions

The difference

What you can count on.

01 —

Designed to
be built

Designers and engineers work together, so every screen is realistic to build on time and on budget.

02 —

Tested with
real users

Key journeys are tried by real people before development, not after launch.

03 —

Yours to
keep

You own the Figma files, the design system and every asset, with no lock-in.

How it works

From first call to launch.

A written plan and a fixed price per milestone before any work starts, then a working demo every Friday.

  1. 01

    Discover

    Interviews, analytics and competitor review to understand your users and what they need to get done.

  2. 02

    Structure

    User flows and wireframes for the core journeys, agreed with you before any visual design.

  3. 03

    Prototype & test

    Clickable prototypes tested with real users, then refined based on what they did.

  4. 04

    Design & hand off

    Final visual design, a design system and annotated screens your engineers can build from.

Tech stack

Tools we use for UI/UX design.

Design

FigmaFigJam

Prototyping

Figma prototypesFramer

Testing

MazeHotjarGoogle Analytics

Hand-off

StorybookDesign tokens

FAQ

UI/UX design questions.

Want a number? Try the cost estimator for an instant ballpark.

Can you design without building the product?

Yes. Some clients take our designs to their own engineering team. Because our designers work alongside engineers, the files are ready to build from either way.

How long does UI/UX design take?

A focused MVP is usually designed in three to five weeks, including testing a prototype with users. Larger products are designed in phases alongside development.

Do you redesign existing products?

Yes. We start with a UX audit that lists the biggest problems by impact, then redesign those screens first so improvements reach users quickly.

Do you design for accessibility?

Yes. We design to WCAG 2.2 AA as standard: readable contrast, clear focus states, sensible heading structure and layouts that work with screen readers.

What do we get at the end?

Figma files with every screen and state, a clickable prototype, a design system and annotated hand-off notes. You own all of it.

got an idea?let's lift it.

Tell us what you're building. A senior engineer, not a salesperson, replies within one business day.

Start a project
Start a project